Free Download Stella Glow USA 3DS CIA Google Drive Link
Stella Glow is a strategy RPG, like Fire Emblem: Awakening , Final Fantasy Tactics, or Shin Megami Tensei: Devil Survivor. You'll lead Alto, Lisette, and their ever-growing party of adventurers over gridded, isometric battlefields in an overhead view, taking it in turns to move your troops and launch attacks which play out automatically in beautifully-choreographed, zoomed-in cutscenes.
Stella Glow is a strategy RPG, like Fire Emblem: Awakening , Final Fantasy Tactics, or Shin Megami Tensei: Devil Survivor. You'll lead Alto, Lisette, and their ever-growing party of adventurers over gridded, isometric battlefields in an overhead view, taking it in turns to move your troops and launch attacks which play out automatically in beautifully-choreographed, zoomed-in cutscenes.
Each character you'll control carries a different type of weapon, and has access to their own set of Skills — powerful attacks and techniques that consume SP, ranging from healing spells and buffs to multi-hit combos and long-range offensive maneuvers. These interact with the importance of positioning as well, with skills having different ranges (both horizontally and vertically) and areas of effect, piercing and splash effects, and more; one of your fellow Regnant Knights starts with a skill that sends throwing knives raining down indiscriminately in a wide arc in front of him, for instance, while another's early repertoire includes a knockback attack that scoots enemies over a space as it deals damage.
Along with skills, each character can sport any of several passive Abilities. Alto, for instance, starts the game with an automatic Counter attack, striking back anytime you take a hit from an enemy, while team tank Archibald's Defender ability lets him swoop in to block damage for allies standing nearby. Characters will learn new skills and abilities as you go, and the combinations really make each unit feel unique; strategizing in Stella Glow is largely about figuring out the best way to use your units in concert, and finding the right combination of abilities and attacks for a given situation is deeply satisfying
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Along with skills, each character can sport any of several passive Abilities. Alto, for instance, starts the game with an automatic Counter attack, striking back anytime you take a hit from an enemy, while team tank Archibald's Defender ability lets him swoop in to block damage for allies standing nearby. Characters will learn new skills and abilities as you go, and the combinations really make each unit feel unique; strategizing in Stella Glow is largely about figuring out the best way to use your units in concert, and finding the right combination of abilities and attacks for a given situation is deeply satisfying
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